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Cybergames1
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INSTRUCTIONS.ASCI
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1995-05-16
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CYBERGAMES INSTRUCTIONS
-----------------------
by Bjorn Fogelberg of CPD, 20th Feb 1995
==============================================================================
CONTENTS
<0> Are you old enough??
<1> Distribution
<2> How to register
<3> Features of the registered version
<4> Some words from the authors
<5> Instructions
<5.1> How to start the game
<5.2> What to do when it says "Insert Cybergames savedisk"
<5.3> The main game
<5.4> One player
<5.5> The Cybershop
<5.6> Two players
<5.7> Ingame keys
<5.8> Joystick
<5.9> How to run this PAL game on a NTSC Amiga
==============================================================================
<0> Are you old enough??
--------------------
Violent computer games have been widely discussed in various media the past
years. There are some people who belive that there shouldn't be ANY games
with violence and there are others who don't belive the crap about it being
harmful.
We belong to the latter.
We belive it should be the right for ANYONE to choose what things they want
to do, see or play, as long as it's not harmful to other people.
However, there are some countries that have regulations about how old you
must be to play certain computer games. It's impossible for us to keep up
with what's legal and illegal in every country in the world, so the only
thing we can do is warn you.
Ok, here's our warning:
----------------------------------------------------------
If you are under 18 years of age, don't play "Cybergames".
----------------------------------------------------------
...Gee, I really did scare the shit out of you there, didn't I...
-----------------------------------------------------------------------------
<1> Distribution
------------
"Cybergames" is a SHAREWARE program. You may freely distribute it as
long as all of its files are included in their ORIGINAL form without
additions, deletions or modifications. Only a nominal fee can be charged
for the distribution of "Cybergames". It cannot be distributed as a part
of any commercial product without written permission from the authors.
-----------------------------------------------------------------------------
<2> How to register
---------------
If you play "Cybergames" and like it, you can register and recive a much
BIGGER and BETTER version of this excellent game. (More info bellow)
Register by sending US$15 in cash to the following address:
Bjorn Fogelberg
Sockerbruksgatan 9A
26263 Engelholm
SWEDEN
When I have recived your order, I will send you the game within a few days.
Please write your name and address VERY clearly, so that we can avoid any
mistakes.
You can only order by mail and with cash, but if you would like
to contact CPD by other reasons, here's some other ways:
Phone: +46(0)43125693
E-mail: Bjorn.Fogelberg@Cindy.ct.se
Fidomail: Bjorn Fogelberg 2:200/235
BBS: Bjorn Fogelberg +46(0)43117506 (Synchron City)
Some other reasons to contact me:
We would just love to hear from ANY software company. We have lots of new
ideas for more games to develope and it would be just fantastic if we could
realize any of them and MAKE SOME MONEY in the process...
We would also like to hear from development teams with SERIOUS projects.
Give me a call or just send a E-mail, or why not a snail-mail letter...
-----------------------------------------------------------------------------
<3> Features of the registered verision
-----------------------------------
Three disks packed with
35 levels
more opponents
more background graphics
excellent Intro before the main intro
excellent Game Over sequence
excellent You Win sequence
more weapons and improved bodyparts
more things to throw
more things to win
Full 2 player mode
Printed instructions
and more...
Also, like this version, the game is HD installable and runs on ALL Amigas
from WB 1.2 (The lowest we have tested it on) with at least 1 meg of memory
(512k chip and 512 k fast works just fine). There's no trouble running it
on an AGA machine.
The game has been designed to avoid boring diskswapping. It will take
advantage of two or more drives, but can of course also be run using only
the internal drive.
"Cybergames" will work faster if you got a faster computer than the standard
68000, and you will get NO hassle even if you got fastrom, burst, cache or
mmu.
-----------------------------------------------------------------------------
<4> Some words from the authors
---------------------------
Hi,
This computer game was designed by Bjorn Fogelberg and Johan Lundin of
Cyberpunk Developments (CPD). We hope you like it and will be one of
the registered users.
"Cybergames" was originally made to be published by an English company
and then a Swedish company, but after two crashed deals and various
trouble with various lying, slimesucking software companies, we decieded
to release it on our own as shareware.
We would like to thank the following persons for their support and for being
around:
Andreas Gunnarsson (Jolly Cracker/XAKK = Zzlevo/Chalmers)
Stefan Walter (Vivace/XAKK)
Jenny Holst
Andreas Ohlsson (Combat Maniac/XAKK)
Arne Nielsen, Michelle & Anna Hoffset
Heine & Helge
Our families
Johans brother
Jorgen Toebosh
Linda Toebosh ;-)
Fredrik Persson for thinking that this game SUCKS bigtime. :-/
Bjorn Ljungdahl (Closseau/XAKK)
Digital Illusions
Delta software
Van Orbitsson at TRC HBG (The best studio around: +46 (0)70-5858432 )
Everyone who still is an Amiga owner...
and YOU, for playing this game...
Happy headcutting and don't forget to try the spitting...
Bjorn & Johan
-----------------------------------------------------------------------------
<5> Instructions
------------
<5.1> How to start the game:
- - - - - - - - - - -
The most simple way to run "Cybergames" is to reset your computer and insert
the disk in one of your diskdrives. The game will now automatically be
loaded.
You can also run "Cybergames" from Workbench by opening the "cybergames1"
drawer and click on the big icon labelled "mainintro".
You can also run "Cybergames" from CLI or SHELL by typing:
"Cybergames1:mainintro"
<5.2> What to do when it says "Insert Cybergames savedisk"
- - - - - - - - - - - - - - - - - - - - - - - - - -
Before the intro starts, there will be a requester which asks you if you
want to load your your own highscores or use the default.
To use your own hiscores, insert a empty disk (in any drive, of course)
which you have previously named "Cybergames savedisk" and press fire on your
joystick. If there are any hiscores on that disk, they will be loaded and
used in the game.
If you want to use the default highscores, just press the ESC button on the
keyboard to continue.
The intro is quite simple to understand, so I'll skip that part.
<5.3> The main game:
- - - - - - -
You control your man by using a standard joystick. There is a scaffolding in
every arena. This is to be used for climbing. You jump up on it by standing
right- or leftmost of the screen (On the white plates) and pulling the joy-
stick upwards.
If you hang still for a while, you will get tired and will be falling down
again. If you climb over you opponent and land on the other side of him, the
players will automatically turn around so that they face eachother again.
Then your joystick movements will be reversed.
The energy level for each player is shown in the top of the screen. Player one
to the left and player two to the right. The less energy you have, the more
will be shown of the word DEAD. When it is filled, you are... Right...DEAD!!!
Also in this area is the three things that you can throw at eachother.
<5.4> One Player:
- - - - - -
Here you will face different opponents ranging in skills from mediocre to very
tough to beat. This demo contains four different opponents on one location.
There are 35 opponents and six locations in the complete game.
Since this is a fightin game, the object obviously is to smash the other guy.
You can either beat him with your weapon until he has lost all of his energy,
or you can make it short by seperating his head from the body (A Swedish shave).
You will get credits for every successful hit, and those credits can be used
later for upgrading your body armor and weapons. The more difficult a hit, the
more credits you will get for it. You won't get much cretits by decapitating
your opponent at once (But you WILL get a time-bonus).
You can carry three weapons that you can throw on your opponent. Those are
for example a knife, laser, pot of acid, a blob, etc.
Press SPACE to choose which one you wish to throw.
When you have no more left to throw, you will SPIT at the opponent instead.
(Must try this out, it's great fun!!!)
When you have won one match, you will see how many credits you have collected.
Then you can choose to either spend some of it on improvements by entering the
cybershop, or build a pile for later and kick some a** instead.
<5.5> The cybershop:
- - - - - - -
This is where you can buy new weapons, things to throw and improve your armor.
The more opponents you beat, the more goodies there will be in the shop.
There will only be displayed things that you can afford at the moment.
For example, if a weapon costs 25000 credits and you only have 1200 when
entering the shop, the weapon will not be displayed.
As mentioned before, you can save your credits a couple of rounds, to be able to
buy something expensive later on.
This is how you buy!
Use the joystick to move around the cursor.
The big squares contains the weapons and armor that you can buy. The small
squares conatins the things that you can throw.
If you press fire one time, some info will be shown about the item.
If you press fire one more time then you will buy that item.
You can only buy one weapon at a time and hold a maximum of 3 things to throw.
If you are holding one thing when entering, you may only buy two things and
vice versa.
A good thing to buy is more ENERGY, because your energy level will NOT recharge
after a fight.
<5.6> Two players:
- - - - - -
Use two joysticks and you can play against eachother. This demo has a timelimit
which will restart the game after some time has elapsed.
<5.8> Ingame keys:
- - - - - -
Keys that can be pressed during the course of the game.
P Will pause the game. Great for review snapshots. Press P to unpause.
Esc End game and go back to the intro
F1-F4 Speed of the game. If you are playing on a faster computer than the basic
old 68000 Amiga, you can speed it up a bit. F1 is slow, F4 is faaaaast!!
Space Player one choose which item to throw.
Return &
Enter Player two choose which item to throw.
<5.8> Joystick:
- - - - -
For player one. Player two's movemements are the same but reversed.
ON THE GROUND
-------------
Without button pressed
jump up
jump left | jump right
walk left --- --- walk right
throw item/spit | sit down/punch
sit down
With button pressed
Axe cut
up cut | stab head
cut off head --- --- cut side
kick | stab stomach
sit down/cut side
HANGING
-------
Without button pressed
Lift legs
- | -
climb left -- -- climb right
- | -
jump down
With button pressed
-
- | hit
- --- --- -
- | kick
Kick down
<5.9> How to run this PAL game on a NTSC Amiga:
- - - - - - - - - - - - - - - - - - - - -
Cybergames was written for the European market, that means for PAL computers.
Where PAL has 255 lines, NTSC only has 200, making the last 55 pixels of
the game not visible for our American friends (And anyone elso who runs
on NTSC).
However, we have thrown in some quick things to make it possible to enjoy
"Cybergames" in the States.
The game automatically checks if it's running on a NTSC computer. If that
is the case, it will move up some screens a bit so that you can see the
players and other things which would have been hidden otherwise.
If you don't like my presets, you can change it yourself by doing like this:
When the game is starting and the players are walking in, press "P" to pause
it. Now scroll the screen up- or downwards with the up and downkeys on your
keyboard. When you're finished, press "P" again to leave the pause mode.
You can also do the same in the cybershop to move around the computerdisplay.
The next opponent screen will adjust itself to the main playing screen, so
that you hopefully will see what you need to see...
I'm sorry that you have to do this way, but it would be a huge amount of work
for us if we should make a complete NTSC version, and I'm not sure it's
worth it.
Since this is only tested with my PAL computer and a 60hz emulator, I really
don't know if it works in reality.
If you have tried "Cybergames" on a NTSC computer, please send me an
E-mail to let me know how it worked out.
...End of instructions
-----------------------------------------------------------------------------
___ __ ____________ _ __ ___________ __
/ _/\/ /\/ / __/ / /_ \/ \ /\/ / / __/ /_ _/\/ / Sysop: Vivace/XAKK
\_ \ / / /_/ / / O \ / / /_/ / / / \ / Cosys: Knatter/XAKK
/___/_/_/\/\__/_/_/_/\_\___//\/ \__/_/ /_/ /_/
X a k k h e a d q u a r t e r s
"NO ELITE, JUST PURE INFORMATION"
-----------------------------------------------------------------------------
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